Final+project

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Hi, my name is Ricardo Uzcategui, I’m 19 years old, I study at Simón Bolívar University and I will talk about the relationship between the program second life and urban planning. Second life is an online virtual World where the people can explore, share, participate in activities, create and Exchange things. Here I will show you factors where this and urban planning are related. **Colors ** Colors are the factor that gives life to everything that we can see. Colors can affect directly in the emotions of the people and for that reason also affect the level of comfort in a room, city or space. Darks and grays colors give a feeling of cold, while clear colors a warm feeling. Also is important a good composition of colors; taking this image for example, is from Morocco in the program second life, looks very pretty because it haves the right combination of color and for an urban planner this is very important when you are going to plan using programs like this or you are going to show this to a person. **Light ** In this picture we can observe the use of illumination in the streets of a city in the program Second Life. This show us one of the benefits that brings use this program in Urban Planning, because we can represent a entire city and his illumination and have an idea of how will looks like and what changes we can make for create better spaces for the people, always taking in count the different activities that happens in that areas. **Texture ** In this picture we can appreciate a kind of replica of some buildings from Russia in the program Second Life. In the entire image we can observe the use of textures for gives more reality to the picture, like in the buildings, the square, the grass, the sea, the clouds, etc. Taken the grass like example, or the sea, we can deduce how is the texture of that object by previous interaction with plants and water. These effects of realism can be use by urban planners in the creations of plans for a city with the objective of have an idea of how will looks like, interact with the entire project by the avatar, and show it to the people. Also a good representation of the textures of characteristic of a place can help the urban planner to observe the threats in those places. **Rhythm ** This image is from Venice, in the program second life. The rhythm in this image is mostly influenced by this look of old that is highlighted by the light of the sun. Another factor in the rhythm of the picture is the height, because is the same in the most of the building; also another factor is the exterior design of the building because all share the same Venetian style. Besides the river and the structures create another character of the rhythm in the image, this because all the buildings are stuck with each other and all together defines the border between land and water. **Circulation ** In this picture you can see a kind of square, in which you can see tables and chairs for people to sit and talk, besides some platforms with displays and banners. In this square the circulation is horizontal, because it is a structure aimed at passing pedestrians and exchange between them. The ceiling in this square in shape encourages people to their way beneath it, and how it is structured the plaza also give a feeling that causes stay and walk around. In the background some buildings are seen, giving us the idea that this place is part of the entry to them as an anteroom. In these buildings the type of movement is vertical, for the movement of people between floors, and horizontal, for the displacement of these on each floor.  **Scale ** ‍A map represents a portion of the earth's surface. Since an accurate map represents the land, each map has a scale which indicates the relationship between a certain distance on the map and the distance on the ground. The map scale is usually located in the legend box of a map, which explains the symbols and provides other important information about the map. A map scale can be printed in a variety of ways.A ratio or representative fraction (RF) indicates how many units on the earth's surface are equal to one unit on the map. It can be expressed as 1/100,000 or 1:100.000. In this example, one centimeter on the map equals 100.000 centimeters (1 kilometer) on the earth. It also means that one inch on the map is equal to 100.000 inches on the land. Or even 1 paperclip on the map is equal to 100000 paperclips on the ground.A word statement gives a written description of map distance, such as "One centimeter equals one kilometer" or "One centimeter equals ten kilometers." Obviously, the first map would show much more detail than the second because one centimeter on the first map covers a much smaller area then on the second map.The first two methods of indicating map distance would be ineffective if the map is reproduced by a method such as photocopying and the size of the map is modified. If this occurs, and one attempts to measure an inch on the modified map, it's not the same as an inch on the original map.A graphic scale does solve this problem because it is simply a line marked with distance on the ground which the map user can use along with a ruler to determine scale on the map. In the U.S., a graphic scale often includes both metric and U.S. common units. As long as the size of the graphic scale is changed along with the map, it will be accurate.Maps are often known as large scale or small scale. A large scale map refers to one which shows greater detail because the representative fraction (1/25000) is a larger fraction than a small scale map which would have an RF of 1/250.000 to 1/7.500.000. Large scale maps will have a RF of 1:5.000 or greater (1:10000). Those between 1:50.000 to 1:250.000 are maps with an intermediate scale. Maps of the world with a scale about 1 to 100 million are very small.The scale in programs like second life is great, this because the idea of this type of software is recreate all the reality where we live. A good use of the scale creates a feeling of reality that’s make us though that what we are seen is real, that we are living a second life in a place limited only for our imagination. If, for example, we are in the program and see that a person is bigger than a three floor building, we know from previous experiences, that this doesn’t makes sense. And also if we are going to create something in the program like a house, a building or any space we are going to want something very real, that transmit comfort, and with a good size good to be and to share with other people. <span style="font-family: 'Times New Roman','serif';"> **<span style="font-family: 'Times New Roman','serif';">Conclusion ** <span style="font-family: 'Times New Roman','serif';">The architectural Concepts are conceived in second life mostly when you are going to create something, that the program show you all the figures, measures and options to create whatever that you have in mind. The difference between the real life and these creations is that in real life you have more difficulties like resistance and stability of the structures. In my opinion this kind of programs are very useful in urban planning because allow us have an idea of how will looks like a Project from the eye of the beholder and also leaves us to create whatever that come from our imagination. <span style="font-family: 'Times New Roman','serif';">