Texture+Urban+Planning



In this picture we can appreciate a kind of replica of some buildings from Russia in the program Second Life. In the entire image we can observe the use of textures for gives more reality to the picture, like in the buildings, the square, the grass, the sea, the clouds, etc. Taken the grass like example, or the sea, we can deduce how is the texture of that object by previous interaction with plants and water. These effects of realism can be use by urban planners in the creations of plans for a city with the objective of have an idea of how will looks like, interact with the entire project by the avatar, and show it to the people. Also a good representation of the textures of characteristic of a place can help the urban planner to observe the threats in those places.

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